Melee:
1. Wrench

Secondary Weapons:
1. Chalk Gun (Slowing)

2. Blow Torch (Blinding)

Era 2: Completed
Melee:
1. T-Square

Secondary:
1. Glue Gun (Slowing)

2. Fountain Pen (Blinding)

Era 3: Ruined
Melee & Secondary: Unreal Defaults with slightly altered mesh.
Concept ideas for the "Blinding Weapon":
ReplyDelete(I'll post some tomorrow -- help is appreciated)
Construction: Welding Iron / Torch
Completed: Desk Lamp
Destroyed: UT3 Weapon w/ alterations
Maybe a paint bucket or gun for construction?
ReplyDeleteWelding torch seems a bit drastic :S lol
I agree with desk lamp, we can introduce some humour with the number of bulbs used etc.
Hmm, Fountain Pen for Completed? Ink to the face. But then again, running aroun weilding a Desk Lamp OR a Fountain pen would be pretty hilarious.
ReplyDeleteWhich makes me think like, a handful of cement or some kind of cement dispenser for Construction; since if they aren't actually going to damage and just blind a blowtorch seems like you would expect it to take HP
Is supposed to be close range blinding or distance? If close range maybe a spray can for construction?
ReplyDeleteI love the idea of a fountain pen.
There are 3 possible methods that this weapon could work: Ranged, Melee and Thrown. e.g. a Paint Gun (Ranged), A Spray Can (Melee) or an expolding fountain pen (Thrown). I'm not sure if they have flash-bangs in UT3, if it does then it wouldn't be too hard to modify a thrown flash-bang into a blinding weapon.
Pretty sure, a method for a fountain pen would be .. A fountain pen, and I'm pretty sure the idea behind the fountain pen was to squirt ink in the face of the opponent.
ReplyDeleteI don't mean that to seem hostile, because that is not my intention. It just seems kind of outright obvious to me that that is how it would be implemented. Limited ranged weapon.
ReplyDelete