
Wednesday, October 20, 2010
Joe's final thought
I just wanna say thanks to everyone for putting the great effort in to the course as a team. I apologise for not being able to get the game as close to what we had hoped for, but please believe me when i say i tried my very best and that even i feel a little disappointed by the end of the course. I don't believe it was as fruitful as you would normally expect from a freaking games course (neither was nwn2 but, you know).
Anyways, im obtaining a positive perspective on getting a decent mark for our game as it is actually playable (and the hard work you guys put in ended up being mighty impressive).
You are all fine folk and it was a pleasure working with you!
Cheers.
Sunday, October 17, 2010
For Joe
Construction Level:
HUD
Level
Caulk Gun
Blow Torch
Wrench
Builder
Completed Level:
HUD
Level
Glue Gun
Fountain Pen
T-Square
Architect
Ruined Level:
HUD
Level
Saturday, October 16, 2010
Construction Level Final
Here it is > http://www.filefront.com/17398488/Construction Level - Final.zip
PROBLEMS: Due to my computer having a complete Derp over the sky, UT3 crashed every time I tried to open up the environments/sky folder .: it has no sky so I'm sorry but one of you guys will have to quickly add one.
Included are all custom textures: http://www.filefront.com/17398504/Construction Textures.zip
All dimensions are changed according to the blog.
Now I have to go to my Grandmothers 60th before Mum screams at me some more for already making us 30min late :S
Construction Design Doc Pictures
Pics of each object in UT3
http://www.filefront.com/17394992/Photos.zip
^^^^^^^^^^^^^^^^^^
Meeting 16th of October (TONIGHT)
When: 8:30pm
Where: Skype
What to have ready to bring (with respect to what applies to you):
-screenshots of your level (atleast 6 with no repetitive pictures of the same area)
-close-up screenshots of your custom objects in the level
-close-up screenshots of your custom objects in maya, NO textures, wireframe on
-screenshots of your character and weapon meshes (no textures, wireframe on)
Keep in mind these screenshots will be included in the DESIGN DOCUMENT and must show off your work, making it look as aesthetically pleasing as possible (that includes your ass, Amy).
Friday, October 15, 2010
found this nifty UT3 guide
Thought i'd just plant this link here if you guys want to have a read. It may answer some questions for us, i'll be cramming this assignment this weekend if you want to talk.
P.S. Thanks lazy moose i got the weapons :)
Wednesday, October 13, 2010
HUD Ideas
Construction level:
Fallout inspired design with our own little cartoon character like vault boy, example :

Completed level:
Slimline and simple
Ruined level:
Similar to a metroid first person HUD, example:

Monday, October 11, 2010
Dimention adjustments








1st image is the "Base line" from where the measurements were taken (north wall)!
1 - Meeting room on Level 2: Division added, extra door added - approx halfway (see image)
2 - Area/rooms near Kitchen/Cafeteria: Wall moved (measurements specified in 4 ), Second door now enters kitchen
3 - 1B - Left room: The "block-in" begins at ~2715 from base and fills the rest of the room behind it
4 - Kitchen area: Wall extended, now begins at ~2665, wall may have to be thickened using edge geometry
5 - 1B - Right room: The "block-in" begins at ~925 from base and fills the rest of the room behind it
6 - Cubicles: Wall blocked in ~270 from base
7 - Lobby: Back wall blocked in ~270 from base
Sunday, October 10, 2010
Screenshot layouts
Saturday, October 9, 2010
TOWN MEETING, TOWN MEETING
Your options are 'be there' or 'I will hurt you'~
Friday, October 8, 2010
E-Mail from Stephen
- During your normal class time next week (i.e., week 12) each team will be presenting as much work as they have done for their final assignment in front of the class in the same way as you did for GS1 last semester.
- Conor has extended the due date for your third assignment to Monday morning of week 13 (October 18) which will give you all the extra weekend to polish any of the rough edges :-)
Monday 11th of October - Details
There WILL be a 9-5 work session on Monday (optional as usual), partially so we're there if there are any last minute details in the tutorial or lecture. We will also be covering:
- Decision on the light placing in the roof
- Tweaks to the scaling for levels (including room sizes, floor thickness etc)
- Changes in layout and brainstorming of last minute additions with all group input
- Hopefully some play testing
Hand-in details:
- Completed levels will be required to be handed in
- Hopefully meshes
- Hopefully gametype
Any comments or additions to things let me know and I'll edit it :)
Goodluck on the weekend I know I won't get any sleep!
Thursday, October 7, 2010
Problems
Right, I'm having some problems with importing objects from Maya to UT3. I know Actor X doesn't work with Maya 2011 so I got the FBX plug-in that works with it, or is supposed to but doesn't. So to address the problem I've tried installing 2010/2009 and importing from that, trouble is I can't find any reliable downloads, and when I do it redirects me and tries to download 2011 WHICH I DON'T WANT!!!
So, anyone have a link to a reliable Maya 2010/2009 source?
Wednesday, October 6, 2010
Character Base WIP
Construction Objects
Tuesday, October 5, 2010
Ruined Level Textures (Water)

Reminder: Monday Deadline
Expected:
-Levels refined and completely finished
-Refined character meshes and textured
This is NOT an advisory deadline for levels. Having the levels in a week before it's due gives us time to construct the design document, put everything together, and last minute changes (as well as HUD design).
However, Amy has a lot to tackle, so while it would be great to have everything done by Monday, it won't be completely neccesary until approximately Wednesday/Thursday depending on what Joe needs to do to implement these models into the game.
If there's anything incorrect let me know and I will change it, as this is the most crucial deadline.
Monday, October 4, 2010
Ruined Level Textures


Sunday, October 3, 2010
Saturday, October 2, 2010
Another Monday Work Session
Me and Amy are staying through the day again like last Monday to just get work done. It's not for play testing or anything, it's just a change of scenery, focusing on work.
When: 9:30am-5pm
Where: Games Lab
Do not come if you are there to socialise, we will chat but you need to be working as well.
Reminder: Monday Deadline
-Extra objects for unreal levels done
-Refined weapon meshes and textured
If you are behind on this I suggest you catch up, we are all busy but the further you fall behind the harder you will have to cram later on.