I've fiddled with our completed textures and come up with some ones for the ruined version. I've blended the original textures with ruined versions from default toolset textures as well as two blended normals. The dirty plaster texture looked fuzzy so it's faint and I relied more on normals for it's aging. Just need people's thoughts if they're alright.

EDIT: Darker walls

Edit wins! With some good lighting, that'll look awesome
ReplyDeleteBy Edit I meant the 2nd one
ReplyDeleteErm.. Which one?
ReplyDeleteEh, I feel that there is too much noise on the wall compared to the ground, it doesn't look right.. Maybe too busy
ReplyDeleteI agree with Nick, busy is good, it's supposed to look chaotic and messy, the others seem too clean for a ruined building.
ReplyDelete