Saturday, August 7, 2010
Powerpoint Presentation
Alrighty, so who is doing the powerpoint presentation? I could probably type it all up into the main aspects, but I'm not so much with the pretty stuffs.
Friday, August 6, 2010
Just checking...
Couldn't help but notice the design doc put on filefront was a .doc file. Hoping it was converted to pdf. Just wanted to know...?
Thursday, August 5, 2010
Durr Hurr
Heyyy guys. I don't function in the morning and with all my planning to get here early and put shit together and take photos of more concept art I did here, I forgot the cable for my camera.
I am a little bit special.
Therefore, any other art is going to have to come from you guys before 12:30 (time given for me to flail around with the uploading system) or shall be submitted as is.
Cheers, enjoy your day off.
Wankers.
I am a little bit special.
Therefore, any other art is going to have to come from you guys before 12:30 (time given for me to flail around with the uploading system) or shall be submitted as is.
Cheers, enjoy your day off.
Wankers.
Artificial Intelligence
Although [game name] has been intended to be a game played entirely by humans, AI used in the game may apply to NPC's and enhanced Bots.
NPC's in the game may include bystanding workers (construction workers, office workers, cleaners, etc.) that would react to the hostile environment around them by seeking safety (and perhaps even try to defend themselves, thus becoming nuisances to nearby players).
The Bots, if there aren't enough designated human players, may fill in and perform like a normal UT3 bot, except an extension of code would be added to the bot AI so that they can understand the rules and weapons of the game and act accordingly.
NPC's in the game may include bystanding workers (construction workers, office workers, cleaners, etc.) that would react to the hostile environment around them by seeking safety (and perhaps even try to defend themselves, thus becoming nuisances to nearby players).
The Bots, if there aren't enough designated human players, may fill in and perform like a normal UT3 bot, except an extension of code would be added to the bot AI so that they can understand the rules and weapons of the game and act accordingly.
Limitations
Limitations in Time
The time required by the group to decide upon ideas and themes was unexpectedly excessive. Obviously in a group everyone wants to get their ideas across but unfortunately not all can. In our group there was a lot of ‘flip flopping’ between ideas that delayed us from reaching a concrete idea earlier in the design process.
After we came to realize our vision we were quickly reminded of the limited time that we had available to us. This would mean that we would be unable to implement our favorite and most innovative ideas which would require an unrealistic amount of commitment.
With very little 3-D modeling experience between those in our group we were not confident in our ability to learn software tools in the short space of time available.
Limitations in Tools and Skills
It was difficult for each member of the group to acquire a copy of Unreal Tournament 3 or distribute it amongst other members due to downloading times and technical issues. Learning a new toolset format was difficult in comparison with what we have used earlier. For instance, in Neverwinter Nights 2 all models or characters and objects were already made and ready to be placed in the game environment. However, in Unreal Tournament 3 there are considerably less available models and most have to be made from scratch.
The time required by the group to decide upon ideas and themes was unexpectedly excessive. Obviously in a group everyone wants to get their ideas across but unfortunately not all can. In our group there was a lot of ‘flip flopping’ between ideas that delayed us from reaching a concrete idea earlier in the design process.
After we came to realize our vision we were quickly reminded of the limited time that we had available to us. This would mean that we would be unable to implement our favorite and most innovative ideas which would require an unrealistic amount of commitment.
With very little 3-D modeling experience between those in our group we were not confident in our ability to learn software tools in the short space of time available.
Limitations in Tools and Skills
It was difficult for each member of the group to acquire a copy of Unreal Tournament 3 or distribute it amongst other members due to downloading times and technical issues. Learning a new toolset format was difficult in comparison with what we have used earlier. For instance, in Neverwinter Nights 2 all models or characters and objects were already made and ready to be placed in the game environment. However, in Unreal Tournament 3 there are considerably less available models and most have to be made from scratch.
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