Wednesday, October 20, 2010

Joe's final thought

Hey guys,
I just wanna say thanks to everyone for putting the great effort in to the course as a team. I apologise for not being able to get the game as close to what we had hoped for, but please believe me when i say i tried my very best and that even i feel a little disappointed by the end of the course. I don't believe it was as fruitful as you would normally expect from a freaking games course (neither was nwn2 but, you know).

Anyways, im obtaining a positive perspective on getting a decent mark for our game as it is actually playable (and the hard work you guys put in ended up being mighty impressive).

You are all fine folk and it was a pleasure working with you!
Cheers.

Sunday, October 17, 2010

Builder Mesh

For Joe

Here are our list of assets as we compelete them for Joe, just edit this post and change whatever asset yours adding into a download link. For each of these links, if you have multiple things to submit please zip a folder first. Levels also have to be accompanied by their unique sets of materials and meshes in .UPK files. One seperate for materials, and another for meshes etc. The name has to be fairly uniform for this to seem organised... So, off the cuff Level_PackageType.upk. E.g "Completed_Materials.upk"

Construction Level:

HUD

Level


Caulk Gun

Blow Torch

Wrench

Builder

Completed Level:

HUD

Level

Glue Gun

Fountain Pen

T-Square

Architect

Ruined Level:

HUD

Level

Saturday, October 16, 2010

Construction Level Final

Here it is > http://www.filefront.com/17398488/Construction Level - Final.zip

PROBLEMS: Due to my computer having a complete Derp over the sky, UT3 crashed every time I tried to open up the environments/sky folder .: it has no sky so I'm sorry but one of you guys will have to quickly add one.

Included are all custom textures: http://www.filefront.com/17398504/Construction Textures.zip

All dimensions are changed according to the blog.

Now I have to go to my Grandmothers 60th before Mum screams at me some more for already making us 30min late :S

Construction Design Doc Pictures

6 x Level pics
Pics of each object in UT3
http://www.filefront.com/17394992/Photos.zip
^^^^^^^^^^^^^^^^^^

Meeting 16th of October (TONIGHT)

We're going to have a quick show and tell meeting for tonight.

When: 8:30pm
Where: Skype


What to have ready to bring (with respect to what applies to you):
-screenshots of your level (atleast 6 with no repetitive pictures of the same area)
-close-up screenshots of your custom objects in the level
-close-up screenshots of your custom objects in maya, NO textures, wireframe on
-screenshots of your character and weapon meshes (no textures, wireframe on)

Keep in mind these screenshots will be included in the DESIGN DOCUMENT and must show off your work, making it look as aesthetically pleasing as possible (that includes your ass, Amy).

Friday, October 15, 2010

found this nifty UT3 guide

http://sites.google.com/site/ut40kmod/UT40k_mod/ut3-tutorials-1

Thought i'd just plant this link here if you guys want to have a read. It may answer some questions for us, i'll be cramming this assignment this weekend if you want to talk.

P.S. Thanks lazy moose i got the weapons :)