Sunday, October 17, 2010

For Joe

Here are our list of assets as we compelete them for Joe, just edit this post and change whatever asset yours adding into a download link. For each of these links, if you have multiple things to submit please zip a folder first. Levels also have to be accompanied by their unique sets of materials and meshes in .UPK files. One seperate for materials, and another for meshes etc. The name has to be fairly uniform for this to seem organised... So, off the cuff Level_PackageType.upk. E.g "Completed_Materials.upk"

Construction Level:

HUD

Level


Caulk Gun

Blow Torch

Wrench

Builder

Completed Level:

HUD

Level

Glue Gun

Fountain Pen

T-Square

Architect

Ruined Level:

HUD

Level

6 comments:

  1. Just a quick word-up and i dont mean to be bossy considering my amount of non-useful work put in. But if possible, please ensure there is multiple player spawn points and weapon spawn points set in each area?

    Preferably if it comes to a point where references to weapon files are needed (and they're not there), i guess the least you can do is plant one special spot for TT_Gun in the area; if thats the case, ill rig up the starting inventories to the melee, blinder and reducers for each player.

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  2. No worries! Not bossy at all, you have the most work to do so boss away :)

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  3. OH and is there anything you really need first? Like would it be easier since Alex has his level done to aim to get anything associated with his level completed first so you can start sewing that level together?

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  4. Umm if it's done, like textures , spawns whatnot I believe it's all good :), unless he wants to have a go importing weapons.

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  5. Well Alex's is done, (well, he says it's done) it has no weapon spawns or player spawns save what Nick put in. So.. you might have to put those in (uber sorry) as we're scuttling around like many busy bees. Amy is working on the builder now, and then will texture the construction weapons.

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  6. My level did have player spawns, 16 of them, they are hidden actors.

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