Sunday, September 26, 2010

Mod File Instructions

- Grab the TT_UT3Mod folder and place it in My Documents > My Games > Unreal Tournament 3

- Edit the file paths in each of the shortcut files via right-click > properties.
(REPLACE THE PATH THAT IS BETWEEN THE "" MARKS. LEAVE THE INFO THAT IS OUTSIDE THE "" MARKS ALONE! THEY ARE IMPORTANT! >.<
My file path is through steam as you can see. Change that path so that it leads to your ut3.exe file on your computer.

- If you need to add stages to the mix. Place them in Unpublished > CustomStages and rename the files so that it has "TTDM-" before the stage name so that my gametype can recognise them.

- When you are finished with file placement. Execute the Build shortcut so that it compiles everything. (If there are errors let me know and i will reupload.)

- Close the build window and click the Run shortcut. This will bypass your original settings so that the mod can be read.

- Make your way to Instant Match
- You will then find "Just Another Day At The Office" at the bottom of the list of game modes.
- Choose your level and change the settings if you wish.

Friday, September 24, 2010

"Completed" Level amendments

As discussed over Skype, I've changed the problems raised with the Completed level. A few of these may have to be corrected in the other stages also, depending on the layout so I'm linking the corrected version.

Changes were:

> Toilet stall dimensions (width, depth)
FIXED
> Toilet entrance visibility
FIXED: Small entrance added, doors moved apart slightly
> Protruding Geometry in Conference rooms on 1B
FIXED: Removed
> Changes to Walkway (being parallel, obscuring Plant wall)
FIXED: Walkway nearest elevator now meets up parallel with others, Walkway infront of Plant wall removed.
> Cubicle dimensions (height, depth)
FIXED
> Elevator shaft dimensions
FIXED
> Door sizes
FIXED: All doors but those leading to the Toilet and Elevators made smaller

Link : http://www.filefront.com/17315585/DM-Completed.ut3

Tuesday, September 21, 2010

Monday Meeting/Work Session

Me, Amy and Nick have come up with an idea that might help us take a few huge leaps towards getting everything done. We will be spending the day in the Games Lab to work on our Games Studio stuff together, that way we can test things and interact with less constraints than on skype or texting and we can focus.

When: 9:30am-5pm
Where: Games Lab

You don't have to come, but it would be beneficial for both you and the rest of the group if you did for communications sake. Major changes or thoughts will be posted on the blog throughout the day. And hey, hopefully all really important things will be dealt with before 5pm and we can all go home early.

Construction Unreal Level: Revised

Things that need to be changed:

-Less barrells
-Scaffolding needs to be done (1B-2, not 1A-1B, ramps)
-Stairs (1A-1B only)
-Textures customised and changed (obviously)
-Remove jump pad
-Shaft jumps between 1A-1B (need to be less awkward but not too easy)
-Chainlink fences (need to be pushed back to form a boundary rather than replace glass)
-Crane (needs to be placed at the front of the building near the emergency stairs with the platform moving from the closest building entrance vertically)
-Less repetition with objects (But don't get bogged down with making too many objects though, gameplay is more important)
-Preset Crates (can't be used because they are more suited to the post apocalyptic level and look our of place)
-Walkway pillars (need to be more uniform, grid pattern?)
-Walls (concrete slabs, no half built or deconsructed like bricks, only the main ones should be put in right now, not every single one)

Things that could be added:

-Jumping between 1A-1B (between 1A and 1B walkway, possibly a stack of crates, one jump intervals not double jumps)
-More objects in level 2
-Possibly baby plants, sacks of dirt or mulch
-Sandbags (more evidence of war)

Construction UT3

The mover was bugging so I got rid of it, for some reason it wouldn't collide with the player even though collision was on. Fixing it tomorrow.

http://www.filefront.com/17307773/DM-Construction_textured_pop.ut3

For Amy (L)

http://www.filefront.com/17307757/Engine.rar

Monday, September 20, 2010

Play Testing Take Two

Alright well since not everyone showed up at 9 on skype I suppose we will have to reschedule to tomorrow (AKA Tuesday) at the same time (9pm). The longer we leave this the less time we will have to perfect the design and the crappier the game will be.

"Completed" for PLAYTESTING

http://www.filefront.com/17305120/GS2_Completed.Playtesting_w.Textures.rar

The link includes Textures and Static Meshes if they refuse to load

Hoping we can do this through Hamachi!

By the way, Alex here are our Skype usernames:
Belinda - belinda.plunkett1
Me - nick.merrett1
Amy - jeggernaut5000

...and I haven't added Joe yet, sorry! Belinda/Amy can comment his user at a later stage

Sunday, September 19, 2010

Reminder: Monday Deadline

As mentioned in the mini-deadline section these are just suggested hand-in points to keep everyone on track, however tomorrow's deadline is the major serious one as it MUST be done and handed in tomorrow during classes so we can start testing our maps.

Expected tomorrow:

-All basic weapon meshes
-Unreal maps refined to a near-glitchless level and ready for game testing (This includes basic floor wall roof textures to hinder any confusion during testing and proper level-alterations)
-Gametype scripting (Hopefully)
-Have the basic weapons useable in the mod (will be sorted out on the day)

Saturday, September 18, 2010

Files for Belinderp

http://www.filefront.com/17301393/DM-Completed.ut3

(without most of the elevator stuff)

Thursday, September 16, 2010

Wednesday, September 15, 2010

Useful Link: How to make Movers in Unreal Editor

Mainly for the Elevators and Crane, but can be used for several other things! Take a look

UTFORGE.com: Making Movers

Tuesday, September 14, 2010

Construction level Objects


Ladder, Girder, Cement Mixer, Hammer, Paintbrush, Paint Tin & Barrel.




11th of October

Just a quick reminder that by the 11th of October all assets must be completed!

Monday, September 13, 2010

Some stuff from today..


Just to keep you guys up-to-date with what I'm doing, I made a few basic models for decor items that can be used my "Completed" map. I hope I don't re-do what you've already done by doing these, Amy, but it was a refreshing change from the UT3 Editor and I'm glad for the practice w/ Maya.

These aren't the only ones I plan to do and they're obviously without textures/maps for the time being, but progress is progress, I guess.


Models Made - so far:
  • Water cooler
  • Mac (Desktop)
  • Keyboard
  • Mouse
  • Macbook (closed)
  • Macbook (opened)
  • Office Phone
  • Lights
  • and Mugs, Planter Pots, and different arrangements of paper/documents
Models to come - (add in Comments if you want to change/add items)
  • Chairs
  • Tables
  • Architectural Tools (Stationary, drawing boards, etc.)
  • Toilets
  • Wall Hangings
  • Elevator components (Buttons, etc.)
  • Doors?
  • Stair rails
  • other desk/kitchen junk
All of these should be extremely easy to model in Maya, most of the objects I made took a max of 20-30min, whilst watching Heroes (aka distracted), however I hope texturing/importing w/ UT Editor doesn't make this a mammoth task.

I am also going to be continuing to tweak my level constantly/daily, as I know many of these items aren't a MAJOR priority, however - again - it is a welcome change from UT3.

Here's a LINK to a zipped folder containing the Maya files, uploaded through FileFront, if you're curious.

Oh while on the topic, USE FILEFRONT, THERE'S NO LIMIT AND IT'S THE ONLY HOSTING SITE THAT ISN'T BLOCKED BY RMIT, RAPIDSHARE SUCKS, PLEASE DO NOT USE RAPIDSHARE!

And please make sure that Skype (having a Mic is SO much easier), UT3 Editor, Photoshop, Maya and all other Game Studio related programs are functional ASAP! We don't need computer/internet issues compounding our worries!

Again, If you have any objections, questions or items to add to the "TO-BE MODELLED" list for the "Completed Stage", put them in the Comment Section.

Sunday, September 12, 2010

basic wrench mesh

http://rapidshare.com/files/418635982/wrench.mb

Fountain pen basic mesh

http://rapidshare.com/files/418628859/fountainpen.mb

Assignment 2 Powerpoint Presentation

Presentation

Any updated versions please post in a comment below.

Handy Links

Hey guys, I found some links off the blackboard that would be handy, specifically for Amy since she will be doing rigging etc but you guys may also want to give it a try in your free time so here they are:

Good rigging for bipeds

Maya to UT3 Skeletal Mesh Tutorial
Custom Character Tutorial

Downloadable First Person and Third Person Rigs


Good ones for everyone:
Exporting Static Meshes from Maya
3D Buzz (Photoshop, 3DS Max, Maya and Ut3 Tutorials)
NURBS part 1
NURBS part 2
NURBS part 3

NURBS part 4

NURBS part 5


NURBS to polygons

Friday, September 10, 2010

Milestone 3 Mini-Deadlines

All things considering I think submission went better than expected :) but we don't really have the luxury of slowing down like last time. :/ I thought the submission list went well greying out things as we did them so I'm going to incorporate that I think without the people colour coding..? I don't know. :P

20th of September
Due:
-All basic weapon meshes
-Unreal maps refined to a near-glitchless level and ready for game testing (This includes basic floor wall roof textures to hinder any confusion during testing and proper level-alterations)
-Gametype scripting (Hopefully)
-Have the basic weapons useable in the mod (Maybe do that as a group on the day..?)

Notes:
Anyone doing the unreal levels who finishes early should also probably start considering making some meshes that they will need to refine their level. If Joe hasn't gotten the gametype scripting up and running by then we will have to start testing the closest thing we can to our game type, probably just everyone uses the melee weapons except for one without automatic switching. For most of the week after this submission we will be doing a lot of playing of the actual game, so make sure your copy is set up and ready to go. This also means you may need to make sure you're free some nights for the testing, it might be a little demanding :/

27th of September
Due:
-Final alterations to the basic level skeletons (after play tests and trial and error)
-Basic character models
-Weapon and character rigging maybe?

4th of October
Due:
-Extra objects for unreal levels done
-Refined weapon meshes and textured

Notes:
By done I mean textured as well for the objects.


11th of October
Due:
-Levels refined and completely finished
-Refined character meshes and textured

Notes:
I think it would probably be best to get everything seemingly done by Monday because

then we have until Thursday to sew everything together and combat glitches. I think with our
NWN2 one we focused on getting the components done and forgot about the time it takes to
connect them all.

This isn't really telling you you must get this all done or I will hate you, but we have very little time and the more you stay on par with this the less you will probably have to rush at the end. It's really more of a guide.

I didn't put in much of your timeline Joe because well I'm not really sure everything you have to do.. I think we may need to discuss on Monday about editing powerups, interactives and weapon scripting, as something like editing powerups I may be able to help out with, maybe investigate myself and do for you if you're tied down with the game type.

Umm... Amy you have a LOT to do so just let me know if you need help, me or Nick could probably help you :) because I think you have the most to do.

So.. Yeah, any questions or changes needed comment below, and I will grey out the tasks as they're done to help keep track of progress. I won't grey it out until it has been posted on the blog, preferably hosted on FileFront.

Thursday, September 9, 2010

Technical Design Document

http://rapidshare.com/files/418174524/JADATO_-_Technical_Design_Document.ppt

Construction Unreal Level

Level

What's going on the disc

Unreal Levels

Construction -By Nick
Completed - By Nick
Ruined - By Belinda

Documents

Technical Document -By Joe
-doc file
-PDF file

Design Document & Art Guide - By Belinda, Amy and Nick
-doc file
-PDF file

Contribution List


Meshes

Glue Gun - By Amy
Chalk Gun - By Belinda
T-Square -By Amy
Fountain Pen
Wrench
Blow Torch - By Amy

SketchUps

Construction
-Level 1A
-Level 1B

-Level 2


Completed
-Level 1A
-Level 1B
-Level 2

Ruined
-Level 1A

-Level 1B
-Level 2


Textures

Ruined Unreal Level

Level

Glue Gun WIP Mesh

http://rapidshare.com/files/418102272/Gluegun.mb

assagydgsj

Chalk Gun Mesh

WIP (Basic)

Mesh

Psuedo Code

http://rapidshare.com/files/418084256/JADATO_-_Pseudo_Code.doc

Getting the right code properly inputted and getting it to work has been a bit of a hassle for me to be honest. I've done as much as the what the tutorials in the labs have detailed but filling the files up with workable code to play through is something i'll need some extra help with as research has been nothing but daunting and exhausting. So far, the most i can demonstrate with the tutors is this pseudo code showing basically everything i'll need to implement in the script. I understand i'll need to get this done as soon as possible but ill try to be a little more active in the process. :)

Blowtorch WIP

http://rapidshare.com/files/418082992/Blowtorch.mb

Ruined Building Sketchup

Level 1A

Level 1B

Level 2

Filefront for Nick

Filefront files for Nick:

http://www.filefront.com/17276430/Level 1 (Construction).skp

http://www.filefront.com/17276442/Level 1B (Construction).skp

http://www.filefront.com/17276443/Level 2 (Construction).skp

Submission (Construction)

Ok, I’ve tried editing the UT3 skeleton, but the stupid toolset has not a construction brush and crashes whenever I try to do anything. It’s okay though, I threw a stapler at the wall and it smashed.

I’ve reinstalled it 4 times and it works for a little while before crashing again.

However, I’ve done the Sketch-up levels they are here:

http://rapidshare.com/files/418054027/Level_1__Construction_.skp

http://rapidshare.com/files/418054028/Level_1B__Construction_.skp

http://rapidshare.com/files/418054029/Level_2__Construction_.skp

Took forever to upload, started at 10:50 and only just got them all up >:( Stupid slow internet! 4Kb a second!!!

Nick wanted this.

Here you go Pretty Pretty Nick Flower Desu
http://rapidshare.com/files/418053430/FINALDESIGNDOCUMENT.doc

T-Square Basic Mesh

Maya file - http://rapidshare.com/files/418045378/tsquare.mb

..yeah.
Must. Resist. Urge to perfect...

"Completed" Level UT3 Prototype - version 1.0

[BEFORE ADDING TO SUBMISSION, CHECK COMMENTS FOR THE MOST UP-TO-DATE VERSION]

* Added basic textures (Floor, Walls, Glass)
* Added other features to coincide with the SketchUp Model
* Added general cubicle layout


V
V
V
http://www.filefront.com/17276253/DM-CompletedPROTO.ut3

Wednesday, September 8, 2010

UT3 Skeleton

http://www.filefront.com/17273978/DM-skeleton_final.ut3

If you see any small errors, such as slightly raised thresholds just correct them and comment/tell me so I can adjust them also. Oh, and when you're applying the textures you may have to tile them to an equal size, due to the stretching.

...and fuck this tool set to hell

Blinding Weapons

Concepts for the Architects fountain pen:

And the builder's torch:

Character Finalization

Thought i'd post these for now just to be less empty-handed while I work on the weapon meshes..
Just confirm if there's some things you would like/don't like; ie the Builder's helmet with mesh or without, or if some things are too exaggerated/not enough.

Otherwise, if it's all good I can finalize the sheets properly when the characters are more relevant if you feel it's necessary.

Architect:Builder:

Tuesday, September 7, 2010

What We Need For Thursday

And who should be handing in what by THURSDAY. No later, as I need to burn the CD THURSDAY NIGHT.

Belinda
Nick
Amy
Alex
Joe
Done
Needs Discussion

Mod structure in place
Sketchup Levels (Construction, Completed, Ruined)
Mod levels (Construction, Completed, Ruined)
New Textures for the Level Geometry
Static Meshes (Blow Torch, Glue Gun, Chalk Gun, Fountain Pen, Wrench, T-Square)
Concept Art (Final Character Designs)
Concept Art (Missing Blinding Weapons)
Interactive elements (doors, ladders, switches, etc.)
HUD scripting
New Game Type (extending DeathMatch or modifying OSMT-Adventure)
Technical Document

It needs to all be uploaded to the blog with names corresponding to the above headings, again not later than THURSDAY NIGHT at let's say, MIDNIGHT. If you have already uploaded a version, upload it again if even the smallest details have been added.

More importantly Joe please contact us if any of this has suddenly caught you by surprise, we also need to talk to you tonight on skype or a similar program about some things (nothing bad, just need some help with something.) Contact me on 0431343388 if you can't find me on msn!

Monday, September 6, 2010

Weapon/Characters/Era Matchups

Era 1: Construction

Melee:

1. Wrench










Secondary Weapons:

1. Chalk Gun (Slowing)










2. Blow Torch (Blinding)








Era 2: Completed


Melee:

1. T-Square












Secondary:

1. Glue Gun (Slowing)











2. Fountain Pen (Blinding)








Era 3: Ruined


Melee & Secondary: Unreal Defaults with slightly altered mesh.

Completed Building Sketchup

Here is the building for map 2 (completed) in it's final version. I have built the level ontop of the previous and have seperate level files for easy modification. Unlike previous versions anyone may possess it's completely consistant from file to file, so I suggest switching to these ASAP.

Level 1A

Level 1B

Level 2

Wednesday, September 1, 2010

Maya

I know this is unrelated to Game Studio, but my Maya is deciding to have a seizure, so I was wondering whether you could point me in the direction of the torrent/whatever site you used to download it, Joe. Or maybe upload it in parts using a site? If you could you'd be my savior!!

Alternatively if anyone else knows how else to get it or how to bypass the Autodesk Licensing screen with a crack, rather than a keygen/serial number - I'm all ears.

Thanks!