Tuesday, September 21, 2010

Construction Unreal Level: Revised

Things that need to be changed:

-Less barrells
-Scaffolding needs to be done (1B-2, not 1A-1B, ramps)
-Stairs (1A-1B only)
-Textures customised and changed (obviously)
-Remove jump pad
-Shaft jumps between 1A-1B (need to be less awkward but not too easy)
-Chainlink fences (need to be pushed back to form a boundary rather than replace glass)
-Crane (needs to be placed at the front of the building near the emergency stairs with the platform moving from the closest building entrance vertically)
-Less repetition with objects (But don't get bogged down with making too many objects though, gameplay is more important)
-Preset Crates (can't be used because they are more suited to the post apocalyptic level and look our of place)
-Walkway pillars (need to be more uniform, grid pattern?)
-Walls (concrete slabs, no half built or deconsructed like bricks, only the main ones should be put in right now, not every single one)

Things that could be added:

-Jumping between 1A-1B (between 1A and 1B walkway, possibly a stack of crates, one jump intervals not double jumps)
-More objects in level 2
-Possibly baby plants, sacks of dirt or mulch
-Sandbags (more evidence of war)

2 comments:

  1. Most of those objects were just placeholders for when I import the objects I've made in maya. It was only for playtesting.

    ReplyDelete
  2. Sure. These are just notes to make sure you know what needs to be done. Why they were there is irrelevant, just make sure all's well in the final map.

    ReplyDelete