Office building set in three seperate stages of it's 'life cycle' (which will make three seperate deathmatch stages). These will effectively be:
1. Construction : Moving girders/platforms, scaffolding on the outside of the building for covert level changes, half completed buildings with 'exposed' regions to the moving platforms, ground/gritty bottom level with very little cover.
Characters: Builders (uniform compromised with ww1 style armour with a futuristic twist)
2. Completed : Sleek, modern design with various mazes of office cubicles high enough to cover you in a crouch but also allow you to pop your head over the top, elevators moving up and down, garden on ground level to hide in (possibly parking lot).
Characters: Architects (suits, with possibly briefcases, wielding something like a T-square)
3. Dilapidated : Worn, holes in floor, trap floors that fall, empty elevator shifts which allow fast moving between levels but may incur health penalties, breaks in cubicle walls.
Characters: Standard UT3 characters (already possess post-apocalyptic feel)
Have a read over it and I can edit this post (I think) as we change it.
I don't get what it is with this "Post Apocalyptic" style, I mean, first we didn't want it to be clichéd and now we're introducing post apocalyptic elements? the most clichéd genre in modern gaming?
ReplyDeleteA dilapidated, aged office building with broken elements (walls, objects etc.), not exactly post-apocalyptic, its just easier to refer to it like that. It may be a bit cliched but it's gonna be hard to avoid not running into a single cliche and to be honest it is due on Friday. We can always alter/change it at a later stage, can we not?
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