Thursday, August 5, 2010

Limitations

Limitations in Time
The time required by the group to decide upon ideas and themes was unexpectedly excessive. Obviously in a group everyone wants to get their ideas across but unfortunately not all can. In our group there was a lot of ‘flip flopping’ between ideas that delayed us from reaching a concrete idea earlier in the design process.
After we came to realize our vision we were quickly reminded of the limited time that we had available to us. This would mean that we would be unable to implement our favorite and most innovative ideas which would require an unrealistic amount of commitment.
With very little 3-D modeling experience between those in our group we were not confident in our ability to learn software tools in the short space of time available.

Limitations in Tools and Skills
It was difficult for each member of the group to acquire a copy of Unreal Tournament 3 or distribute it amongst other members due to downloading times and technical issues. Learning a new toolset format was difficult in comparison with what we have used earlier. For instance, in Neverwinter Nights 2 all models or characters and objects were already made and ready to be placed in the game environment. However, in Unreal Tournament 3 there are considerably less available models and most have to be made from scratch.

1 comment:

  1. This is what I thought the limitations were. You may not agree but that's fine.

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