Tuesday, August 31, 2010

SketchUp Skeleton UPDATED

http://www.filefront.com/17250703/SkeletonGS_walledit.skp

Hopefully the walls are lowered enough. Messing around with the dimensions has no doubt, presented a lot of missing faces/edges, but it shouldn't be too annoying to work with (fingers crossed)

9 comments:

  1. That's so much better, trying to deconstruct this thing to make an in construction phase with those massive walls looked a bit ridiculous.

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  2. Also, and it may just be my program, but editing this thing seems very tricky, not like any other sketchup project I've worked on before. For instance, when I try to push and pull a surface it just makes a copy and moves that and there are lots of segments that arn't joined. Is this the same for everyone?

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  3. Actually, I was going to fix Nick's up because some things don't match up, and the proportions are still a little muddled.

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  4. Never mind, I just won't fix it.

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  5. I think we should revise it somewhat, some of the walls and floors are 2D which makes it very hard to modify.

    It's still a great amount of work though, it just feels unfinished and we should be sure that our skeleton is strong and finished (by drinking lots of milk :D) before we start doing anything to it, otherwise we're just going to run into problems later.

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  6. Which was why I was fixing it.

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  7. I should get it done by the end of this weekend, as I have other homework which is a bit more urgent.

    This means ALL sketchups will be due by Monday, as Nick will have his UT3 skeleton done by then.

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