Here's what we need (Most of this is on the "Guidelines.pdf" under "Lecture 1" on the Blackboard)
EVERYONE
DONE
AMY
BELINDA
JOE
NICK
ALEX
Design Document
- Table of Contents - Self-explanatory
- Introduction/Overview - The overview describes the purpose of the document at hand
and tries to depict the game design in a concise fashion. No more than a single page should convey the feeling of the game (and of the document) - Game Mechanics - We describe the gameplay style, the type (1st/3rd person? Deathmatch? etc.), the interaction between players/the world/NPCs, the controls
- Artificial Intelligence - [Joe I was hoping you could cover this if you don't mind! Not sure if we really have any though] What kind of AIs we need in our game? Are there different AIs (NPCs)? What actions are allowed for every AI? Are there special features in some specific AIs?
- Game Elements - Where we describe all elements relevant to our game. Weapons/power ups, Objects/doors/switches/jumps as well as any NPC actions or skills
- Game Progression - Describes what happens to the player in our
game. Better explained on a per-level basis. What are the challenges offered to players? What are the main events? - References - Any relevant materiel/resources
- Table of Contents - Again...self-explanatory
- Introduction/Overview - Introduce document as well as art style, etc.
- Art Style - What kind of art style are you going to use? (Cartoon, Photo realistic, Based on some specific movie/comic/fiction) What are your artistic references? Sketches, renderings and/or storyboards should be included.
- Storyboards - Mock-up sketches to show the intended style/gameplay of the game
- Technical Guidelines - Technical limitations (time, polygon budget, tools, etc.)
- References - Again any relevant materials
We need to know also that everyone agrees on the idea and it would be awesome if anyone wants to help me out (possibly writing up some of the sections in an articulate way, or finding references, whatever!).
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